Lay down runs and groups, rearrange the table, and be the first to play all your tiles.
To install on iPhone or iPad: tap the Share button, then “Add to Home Screen”.
How to play
Everybody gets 14 tiles. Put tiles on the table as runs (3 or more numbers in a row, one colour) or groups (3 or 4 of the same number, different colours). A joker can be any tile.
Your first play must add up to 30 points from your own rack. After that you may add to the sets on the table and rearrange everything, as long as every set is valid when you press Done.
Can't or don't want to play? Press Draw to take a tile; your turn ends.
Drag a tile to a set or to the + box for a new set, or tap a tile and then tap where it goes. The first player with an empty rack wins.
Waiting for your opponent
Send this link to your friend. The game starts as soon as they open it.
This ID links your games to your rating in the ranking. To play under the same rating on another device, copy the ID here and paste it into the Settings of that device. Keep it private: anyone who has it can play as you.
Ranking
Everybody starts on 1000 points. You gain points by winning and lose points by losing.
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Player
Rating
Week
Opponent has left the building
Rules of Rummikub
Goal
Be the first to play all the tiles on your rack. There are 106 tiles: the numbers 1–13 in four colours (black, blue, red, orange), two of each, plus 2 jokers. Every player starts with 14 tiles; the rest lie face down in the pool.
Sets
A run is 3 or more consecutive numbers of the same colour, for example blue 4-5-6. 13 and 1 are not next to each other.
A group is 3 or 4 tiles with the same number in different colours, for example 7 black, 7 blue, 7 red.
A joker (☺) stands for any tile you need. A set cannot be all jokers.
Your turn
Either play: put at least one tile from your rack on the table and press Done. Or Draw one tile from the pool; your turn then ends (when the pool is empty you just pass).
Your first play must add up to 30 points using only tiles from your own rack (a tile counts its number, a joker counts the tile it stands for). You may not touch the sets on the table yet. Several sets together are fine.
After that you may rearrange the whole table: add tiles to sets, split runs, move tiles from one set to another, combine sets. When you press Done every set must be valid and no tile of the table may be missing. Tiles never go from the table back to your rack.
You can take a joker from a set if you replace it with the tile it stands for, and you must use that joker again on the table in the same turn.
The end
The first player with an empty rack wins and scores the points of the tiles left in the other racks (joker = 30).
If the pool is empty and nobody can play, the player with the lowest total on the rack wins (equal = draw).
Controls
Drag a tile to a set, or to the + box (or any empty spot of the table) to start a new set. Or tap a tile and then tap where it should go. Tap a tile in a set and press Split here to break the set in two.
Undo takes back your last move, Reset puts the table back as it was at the start of your turn. Sets with a red border are not valid yet. The orange outline marks tiles you played this turn; the gold glow marks what your opponent just played.
If you reload the page during your turn, your unfinished arrangement is restored.